My take on turn-based
A fantasy turn-based RPG with opinionated combat mechanics derived throughout my entire lifetime of playing video games.
Why I dread turn-based games
Back in the day, I never really liked the premise of turn-based RPGs but I did played the heck out of them, so don’t get me wrong. Especially ones in the first Playstation 1 like Wild Arms, Jade Cocoon, Suikoden, Final Fantasy & Digimon World series.
It was totally fine when I was a kid playing them. But nowadays, I no longer see the appeal of not having complete control of the combat flow. Both parties just take turns to hurt each other, there’s even parody skit about it by the legendary Viva La Dirt League.
I saw it as a limitation of game development capabilities or lack of creative direction back then. Or maybe it is just a straight up adaptation of classic D&D tabletop games to video games. But here’s the thing, there’s a major difference comparing video games with those epic D&D moments like the whole face-to-face experience setting where everyone’s gathered around.
So there must be a way, a different way to deliver an enjoyable turn-based combat experience for a video game right? Lo and behold, heavily inspired by 2025 Game Of The Year Clair Obscur: Expedition 33 and also one of my son’s first RPG Mario & Luigi: Brothership spiced with my own opinionated twist, still undecided on the game name yet but a project code-named D20 was born.
Early screenshots
Stills from the first builds, from late September. Who don’t enjoy parry-ing?
















